This version of the SonarQube documentation is no longer maintained. It relates to a version of SonarQube that is not active.

See latest version
Start Free
8.9 | Analyzing source code | Languages | RPG

RPG

On this page

RPG is available starting in Enterprise Edition.

Language-specific properties

Discover and update the RPG-specific properties in Administration > General Settings > RPG

Source code extraction

In order to analyze your source code with SonarQube you need to first extract it onto a filesystem. You can use your own tool or an open-source tool; SonarSource does not provide any connectors or source code extraction tools.

RPG source format

Depending on your extraction process, your RPG source files may include an extra margin on the left of the 80 columns used for code. This margin is in addition to the standard margin which takes up characters 1-5 in the 80-character source format (when "fully free-form" is not used). The extra margin is controlled through the sonar.rpg.leftMarginWidth property. By default, it is set to 12, which is the size of the margin in an IBM “source physical file”. If your RPG source files do not contain such a margin, you should set sonar.rpg.leftMarginWidth to 0.

You can find an example file illustrating a 12-character margin in our sample project.

You should also make sure to set sonar.sourceEncoding to the appropriate encoding. Please check the documentation of this property.

Free-Form Support

Free-form is supported for all kinds of specifications and SQL statements that exist in IBM i 7.4. Fully free-form code (starting with **FREE) is also supported.

Custom Rules for RPG

To get started you can browse or download a simple plugin.

Prerequisites

  • JDK 8
  • sonar-rpg-plugin 2.0+

Creating a Maven project

You should first create a Maven project: re-using the pom.xml from the RPG example is a good start.

The following dependencies need to be defined in the pom.xml:

  • sonar-plugin-api to get access to SonarQube APIs.
  • sonar-rpg-plugin to use the APIs of the RPG plugin.

Writing a custom rule

Each rule needs to be defined in a class which:

  • Implements com.sonarsource.rpg.api.checks.Check. Instead of implementing this interface directly, the class can also extend VisitorBasedCheck which makes it easier to target some specific parts of the analyzed source code.
  • Has an org.sonar.check.Rule annotation to define the key of the rule.

The analyzed source code is represented as a tree structure. The top-most tree is an instance of ModuleTree which has references to other trees. Some of the trees represent a group of RPG calculations (for example, an IF group is represented as a tree that references the calculations which are executed when the condition is true), and some others represent expressions such as a + b.

The instance of CheckContext which is passed to the checks gives a reference to the ModuleTree of the analyzed source code. The whole tree structure can be navigated from that object.

Most often, it's easier to extend VisitorBasedCheck and to override one or more methods whose name starts with visit, e.g. visitIfGroup. That way, it's possible to define what should be executed when visiting some specific kinds of trees.

Creating issues

CheckContext provides methods to create issues either at the file or line level.

Testing the rule

It's possible to write unit tests for custom rules using com.sonarsource.rpg.api.test.RpgCheckVerifier. This utility class executes a custom rule against a given RPG test file. The RPG test file should contain comments denoting lines where issues should be expected:

  • if the line ends with "// Noncompliant", RpgCheckVerifier expects an issue on that line.
  • if the line ends with "// Noncompliant {{my message}}", RpgCheckVerifier expects an issue on that line and checks that the issue message is "my message".

The example project contains an example test class and the associated RPG file.

Rules definition

One class should extend com.sonarsource.rpg.api.CustomRulesDefinition: it should list the classes of the custom rules and use the SonarQube API to define the metadata of these rules: name, HTML description, default severity.

Plugin class

The entry point of the custom plugin is a class that lists SonarQube extensions. This list should contain the class created in the previous step.

Packaging the custom plugin

To package your custom plugin, the pom.xml should use org.sonarsource.sonar-packaging-maven-plugin, as described in the documentation explaining how to build a plugin.

In the configuration for sonar-packaging-maven-plugin, basePlugin should be set to rpg.

Building the Maven project will produce a JAR file that can be deployed to a SonarQube server.

Issue tracker

Check the issue tracker for this language.


Was this page helpful?

© 2008-2024 SonarSource SA. All rights reserved. SONAR, SONARSOURCE, SONARLINT, SONARQUBE, SONARCLOUD, and CLEAN AS YOU CODE are trademarks of SonarSource SA.

Creative Commons License